Suchomimus - Modelling for a Games Engine
This project aimed to produce a game-ready mesh ready for use in UDK, with high-poly generated normal maps, textures, CAT animations, physics, kismet and scripting to produce a NPC follower, or a playable game character. The demo video below shows the Suchomimus textures, animations and NPC behaviour.
Each image can be clicked to enlarge.
Each image can be clicked to enlarge.