Joe Hill - Concept and 3D Art for Games
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Suchomimus - Modelling for a Games Engine

This project aimed to produce a game-ready mesh ready for use in UDK, with high-poly generated normal maps, textures, CAT animations, physics, kismet and scripting to produce a NPC follower, or a playable game character. The demo video below shows the Suchomimus textures, animations and NPC behaviour.

Each image can be clicked to enlarge.


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