Joe Hill - Concept and 3D Art for Games
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Eden Star Art Test

Recently I was tasked by the talented team behind Eden Star to create a diorama using the Unreal engine within 2 weeks; containing both hard-surface 'human tech' and a rocky alien landscape based on the world of Pharus 07. The final product was created using a range of development techniques, mixing organic sculpting and texture tiling in Zbrush with hard-surface work in 3ds Max. In-engine, a variety of complex shaders and materials were used to more effectively portray the surface properties of these elements. To find out more about the ongoing development of Eden Star, please visit www.edenstargame.com

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